PORTFOLIO

Software : Houdini, Mantra, Nuke
Group Project : Earthquake
  • Procedural smoke, fire, embers system
  • Procedural window glass system
  • Procedural falling debris system
  • Render passes(RGB Smoke, Fire, shadow path etc...)
Digital Destruction : House collapse
  • Procedural house generation (beams, wall, window frames)
  • Voronoi fracturing of geometry
  • Procedural glue and constraints
  • Post sim fixes timing and jitter with CHOPs
Crowd Simulation : Locusts
  • Fuzzy logic AI system with CHOPs
  • Skinning, Rigging, Loop animation system
  • Walk, Jump, Idle, Fly particle system
  • Procedural population 500 locusts
Shading Rendering : Rambutan
  • Procedural geometry
  • Procedural shader of fruits color patterns
  • Lighting system
  • Render passes(Diffuse, Reflection, Refraction etc...)
Procedural Geometry : Venus Flytrap
  • Procedural geometry
  • Procedural population system
  • Multiple noise layers
  • Skinning, Rigging, Loop animation fly system
My Portfolio Website
  • Web framework : Django Python
  • Front-end framework : Bootstrap4
  • Web hosting service : PythonAnywhere
  • HTML, CSS, Javascript