SOFTWARE

100%
Houdini

Procedural Modeling, Animation, RBD, Pyro, Crowd Simulation

100%
Mantra, Redshift

Shading, Lighting and Rendering

70%
Nuke, After Effects

Compositing and Color Grading

70%
UE4(C++), Unity(C#)

2D/3D Game Development & Design

TECHNICAL

100%
Python

PySide/PyQt, Machine Learning, Tensorflow

100%
C/C++/C#

Real-time OS for automotive embeded system development(ResearchPaper)

80%
Backend

Django, Flask, Ruby on Rails, PHP, MySQL

90%
Frontend

HTML, CSS, JavaScript

EDUCATION / WORK EXPERIENCES

  • 2004 - 2008
    Meijo University

    Bachelor of Science, Mathematics, OpenGL, Faculty of Science and Technology

  • 2008 - 2011
    Software Engineer

    Developed a car navigation system of the model in 2011.

  • 2011 - 2015
    R&D Software Engineer

    Researched real-time operating systems for automotive embedded systems.

  • 2015 - 2016
    Lead Software Engineer

    Managed a team of 5 Software Engineers. Provide technical leadership to Software Engineers.

  • 2017 - 2018
    Lost Boys

    FX TD Program. Procedural Geometry, Mantra Shading, Crowd Animation, Destruction, Pyro/Fluid Projects.

  • 2018 - Present
    Pipeline TD

    Research, design, development, and deployment of proprietary scripts, plugins, and applications for the production pipeline.

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