Procedural Modeling, Animation, RBD, Pyro, Crowd Simulation
Shading, Lighting and Rendering
Compositing and Color Grading
2D/3D Game Development & Design
PySide/PyQt, Machine Learning, Tensorflow
Real-time OS for automotive embeded system development(ResearchPaper)
Django, Flask, Ruby on Rails, PHP, MySQL
Bachelor of Science, Mathematics, OpenGL, Faculty of Science and Technology
Developed a car navigation system of the model in 2011.
Researched real-time operating systems for automotive embedded systems.
Managed a team of 5 Software Engineers. Provide technical leadership to Software Engineers.
FX TD Program. Procedural Geometry, Mantra Shading, Crowd Animation, Destruction, Pyro/Fluid Projects.
Research, design, development, and deployment of proprietary scripts, plugins, and applications for the production pipeline.